tkinter.dnd
— 拖放支持
¶
源代码: Lib/tkinter/dnd.py
注意
This is experimental and due to be deprecated when it is replaced with the Tk DND.
tkinter.dnd
module provides drag-and-drop support for objects within a single application, within the same window or between windows. To enable an object to be dragged, you must create an event binding for it that starts the drag-and-drop process. Typically, you bind a ButtonPress event to a callback function that you write (see
Bindings and Events
). The function should call
dnd_start()
, where ‘source’ is the object to be dragged, and ‘event’ is the event that invoked the call (the argument to your callback function).
Selection of a target object occurs as follows:
Top-down search of area under mouse for target widget
Target widget should have a callable dnd_accept 属性
若 dnd_accept is not present or returns None, search moves to parent widget
If no target widget is found, then the target object is None
Call to <old_target>.dnd_leave(source, event)
Call to <new_target>.dnd_enter(source, event)
Call to <target>.dnd_commit(source, event) to notify of drop
Call to <source>.dnd_end(target, event) to signal end of drag-and-drop
tkinter.dnd.
DndHandler
(
source
,
event
)
¶
DndHandler class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget.
cancel
(
event=None
)
¶
Cancel the drag-and-drop process.
finish
(
event
,
commit=0
)
¶
Execute end of drag-and-drop functions.
on_motion
(
event
)
¶
Inspect area below mouse for target objects while drag is performed.
on_release
(
event
)
¶
Signal end of drag when the release pattern is triggered.
tkinter.dnd.
dnd_start
(
source
,
event
)
¶
Factory function for drag-and-drop process.
另请参阅